FPS Special Issue: Call for Papers

Queer Making and Design

Call For Papers

CFP: In The Queer Art of Failure, Halberstam suggests, “Under certain circumstances failing, losing, forgetting, unmaking, undoing, unbecoming, not knowing may in fact offer more creative, more cooperative, more surprising ways of being in the world.” In reimagining what it means to fail and what it means to succeed, queer games can offer rich experiences that move beyond the goals and practices of the hegemonic status quo of mainstream games. Queer design perspectives, particularly when they fail to meet the expectations of the status quo, can bring “difference” to “our discussions of video games and the experience of play” (after Ruberg 2015), and we want to hear all about it. Continue Reading

Re-Imagining The Borderlands

A Review of Queer Game Studies

Deshane Queer Game Studies review

There’s a scene that Bonnie Ruberg describes in the final chapter of Queer Game Studies (University of Minnesota Press, 2017), which still resonates long after I finished the work. It’s a scene of the inevitable social banter after a panel discussion at an academic conference where, as Ruberg states, she feels “pressured to either tone down my queerness […] or to perform it” (271). For Ruberg, her queerness is not evident in people’s assumptions of her while also simultaneously too evident in her research in queer gaming. She reminds herself to not mention her ex-girlfriend and to silence her kinkiness; she dresses the professional part to blend in and answers questions about her research with a smile on her face—and yet, she still deals with feelings of being “the weird grad student” and with people’s seemingly never-ending questions of “Queerness? And games?” with a twinge of disgust (272). Continue Reading