Dimensions of Identity in Games

A Review of Gaming at the Edge by Adrienne Shaw

gaming at the edge

I have never identified as a ‘gamer’. I transitioned from casual to serious player in the months just prior to the drastic increase of online harassment campaigns, and the fierce attacks against diversity that characterized them. The toxic, sexist rhetoric that spread across gaming communities seems to have tainted the label of ‘gamer’ in my eyes. Of course, this movement did not go unopposed, and the calls for increased representations of diversity in video games have been numerous and vehement. An essential addition to this conversation is Adrienne Shaw’s book Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture. Gaming at the Edge offers an ethnographic study that explores the ways members of marginalized groups engage with video games, how the ability to identify with the characters represented in games shapes this engagement, and argues that ongoing conversations about diversity in games should be reframed to account for the intersectional nature of identity. Continue Reading

Why Write About a Book?

An Editorial About Book Reviews

Editorial - One Year

In fact, if there’s anything I regret from my tenure as review editor, it’s not going far enough to promote different perspectives. I wish I had dedicated more time to pursuing a wider diversity of reviewers, and, especially in the early days of FPS, I regret pushing reviewers to hit that formal, authoritative tone instead of pursuing their own voice and position. It’s to that end, in fact, that I’ve been very grateful for the review model pioneered by Elise Vist, as I think it really draws out the multitude of approaches that can be brought to bear on long-form criticism, asking what a given work meant to the reviewer’s research, to the field, the classroom, and to the reviewer personally. These are questions worth asking. Most of all, though, I regret not stepping further out of the academic field in terms of the books themselves. I’m proud of how multidisciplinary the reviews are—we’ve got reviews about ethnography and sociology, genre and gender, games for health and game culture. There’s some edging towards criticism outside of academia, but not enough. Further, I would have liked more reviews on things that blur the line of engagements with games entirely: gamebooks, game art books, longform criticism like Leigh Alexander’s Lo-Fi Let’s Plays. Chris will have his own vision of where the Book Reviews will go, but these are my own roads not traveled. Continue Reading

The Tyranny of Realism

Historical Accuracy in Assassins's Creed III

Essay - Assassins Creed 3

I confess to having a love-hate relationship with Assassin’s Creed. Every game in the series is beautiful. The stunning landscapes, architectural and historical detail, acrobatic player-character and smooth (for the most part) gameplay are incredibly satisfying. Certainly there were many critiques of the repetitiveness of the first game. The modern-day component of the story and Matrix-esque Animus which acts as the deus ex machina to help explain why, as Desmond’s ancestor, the player can access databases full of historical information is arguably a bit cheesy (though no more so than most game narratives). Continue Reading