Special Issue: Decolonising queer games and play

Guest edited by Khee Hoon Chan

We are very excited to announce our latest Special Issue! In this issue, we focused on the voices and experiences of queer and trans people of colour, and efforts to decolonizing the games studies space. With amazing work by our… Continue Reading

Interview with Caro Asercion

Designing for tabletop, identity in gameplay, and moving beyond artifacts of play

Olivia Popp is an arts and culture writer with a particular interest in suburbia, queer socialization, Asian America, and speculative worlds. A graduate of Stanford University with a background in feminist technoscience studies, Olivia enjoys longboarding, eating passionfruit, and watching… Continue Reading

Kakwitene VR

Virtual Reality Endangered Language Revival and Retention with Onkwehonwehneha A.I. (Ancient Intelligence)

This paper tracks the effectiveness of Endangered Language Learning through VR, observing how participants learn new Kanien’kéha words. To us, “effective” aims to increase memory retention, the speed of learning, and each learners’ confidence to speak Kanien’kéha outside of the VR experience in the physical world. But Kakwitene VR has no intention of assimilating Indigenous dialects into non-Indigenous definitions and languages. It will not translate over to world-views and experiences that are foreign to the specific Indigenous dialect presented. The base communications in Kakwitene VR includes audio and visuals that are experienced without providing non-Indigenous cultural interpretations and literal translations. Continue Reading