Nonbinary

A Choose-Your-Own Adventure

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Follow the thread / of twine / to find / your way home / if home ever existed in the first place / We make space / for our breath / for our spines / that are bending / Breaking / the binary / of a binary culture / built on binary code and passcodes / passwords we are hacking / with our
Living, loving bodies Continue Reading

Possibilities for Queer Community-Building Through LARP

In-game photo by Karin Ryding from a Sweden Run in 2012

More than just trying to present an immersive, believable world, both games attempted to ensure that players were grounded in a sense of history. Moreover, by creating worlds dominated by queer issues, it was queer histories that rose to the forefront. Players were given the opportunity to gain some level of understanding of how being queer here and now directly related to the events then and there. Continue Reading

Intersexionality and the Undie Game

Harrer cover image

Fun. When game designers and scholars talk about it, we tend to treat it as the singular, universal product of all successful gameplay scenarios. What’s fun and what isn’t, however, arises from our situated experience as embodied, gendered beings situated within a specific cultural context. In this essay – half game post-mortem, half academic poem – I explore what fun might mean by drawing on queer subjectivity. I call this lens “intersexionality,” invoking Kimberlé Crenshaw’s (1989) notion of intersectionality to describe queer gameplay experiences beyond game industry standards. Continue Reading

Queer Games Studies Special Issue

Queer Special Issue Pod Banner

 Betsy Brey: Welcome to a special edition of the First Person podcast. This week, we’re introducing a queer games and queer making special issue, edited by Jess Marcotte. This special issue was funded by a SSHRC Connection Grant and we… Continue Reading

FPS Special Issue: Call for Papers

Queer Making and Design

Call For Papers

CFP: In The Queer Art of Failure, Halberstam suggests, “Under certain circumstances failing, losing, forgetting, unmaking, undoing, unbecoming, not knowing may in fact offer more creative, more cooperative, more surprising ways of being in the world.” In reimagining what it means to fail and what it means to succeed, queer games can offer rich experiences that move beyond the goals and practices of the hegemonic status quo of mainstream games. Queer design perspectives, particularly when they fail to meet the expectations of the status quo, can bring “difference” to “our discussions of video games and the experience of play” (after Ruberg 2015), and we want to hear all about it. Continue Reading

VR: An Altered Reality for Disabled Players

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Rebeccah Redden is a Kitchener-based filmmaker, writer, and science fiction nerd. She spends most of her day living with mental illness and helping kids do 3D printing and virtual reality. She enjoys having an opinion on everything and reminiscing about… Continue Reading