Drawing the Line

Year Two - Word Cloud - 500 words

Being a contemporary artist comes with the knowledge that a significant portion of society is hostile to what you are creating. When people outside of the insular art world view your work, there is a good chance that they think “that is not art,” even if they are polite enough not to utter it. Lately, I have been hearing similar statements in the game world; that a given interactive fiction, or a role-playing game, or a massively multiplayer game is “not a game.” Sometimes the dismissal seems motivated by a desire to protect some cherished form of game, other times it comes from a more dryly academic desire to define and categorize. Continue Reading

Haunted Spaces, Lived-In Places

A Narrative Archaeology of Gone Home

Commentary - Haunted Spaces Lived In Places

As you explore this deceptively massive house, going from room to room and unlocking secret passageways that lead to even more rooms (a gatekeeping mechanism used to establish some sense of narrative linearity), you discover the personal domains of each of the family members and get to know their secrets, worries, pleasures, and vices. You stumble upon Dad’s stash of porno magazines, liquor bottles, and rejection letters from book publishers. You find out about Mom’s budding flirtation with a park ranger. You uncover a history of abuse perpetrated by your Great Uncle Oscar who died in this very house, leading Sam’s classmates to call it “the psycho house on Arbor Hill” and convincing her that the house is haunted. Continue Reading