First Person Podcast Episode 40

Gaming Architecture

Architecture has an unspoken influence over how we navigate and interpret the games we play. So, we are going to talk about it. Today we are going to be taking a look at how the world of our favourite games has been constructed and how gaming architecture influences the game world, theming, and plot progression. On this episode you are joined by, Giuseppe Femia, the FPS Podcast Producer, Sabrina Sgandurra, our new Editor-in-Chief/Book Reviews Editor, Lia Black, our new Co-Managing Editor/Commentaries Editor, and Patrick Dolan, our other new Co-Managing Editor/Essays Editor. Continue Reading

First Person Podcast Episode 39:

Monsters in Horror Games

First Person Podcast is getting ready for Halloween. On this episode you are joined by, Giuseppe Femia, the FPS Podcast Producer, Sabrina Sgandurra, our new Editor-in-Chief/Book Reviews Editor, Lia Black, our new Co-Managing Editor/Commentaries Editor, and Patrick Dolan, our other new Co-Managing Editor/Essays Editor. For the month of October, we will be looking at themes that are set up and explored through the game designer’s usage of monsters in the horror game genre. We will be giving our experience with how the monsters come off and what they signify while making sure that themes of mental health are handled respectfully. Continue Reading

First Person Podcast Episode 38

Companions in Gaming

Welcome back to First Person Podcast after our August hiatus. On this episode you are joined by, Giuseppe Femia, the FPS Podcast Producer, Sabrina Sgandurra, our new Editor-in-Chief/Book Reviews Editor, Lia Black, our new Co-Managing Editor/Commentaries Editor, and Patrick Dolan, our other new Co-Managing Editor/Essays Editor. In this episode, we’re going to be discussing the companions that venture forward with us into the night. Or, the ones that stand by us through the good and the bad. We will be examining and discussing the plot significance that the in-game companions have and what they undergo while keeping us company. Continue Reading

(Re)Coding Survivance: Sovereign Video Games Special Issue

First Person Podcast Episode 37

Welcome to a special edition of First Person Scholar. Today, we’re introducing a special issue on Indigenous and Sovereign Games, called “(Re)coding Survivance,” edited by Michelle Lee Brown. Our podcast this month features a conversation between four amazing Indigenous game designers, developers, and scholars. Michelle Lee Brown, Beth LaPensée, Maru Nihoniho, and Meagan Byrne discuss game design, Indigenous futurisms, survivance, and so much more. Continue Reading

First Person Podcast Episode 36

Pride Month Throwback

Happy Pride month from First Person Podcast! On this episode we go back to a conversation that happened years ago to exhibit some queer games. Join Elise Vist, Rob Parker, Chris Persaud, and Matthew Perks as they delve into the discourse of queer game design. What is the main criticism of queer games? How did our guest experience Tusks and Dream Daddy? They will give you the relevant insight now. Continue Reading

First Person Podcast Episode 35: Disco Elysium

FirstPersonPodcast · First Person Podcast Episode 35: Disco Elysium This month on the First Person Podcast, we delve into Disco Elysium with Lindsay Meaning, Rob Parker, Sabrina Sgandurra, and Axel Hassen Taiari to discuss their experiences with the game. We… Continue Reading

First Person Podcast: Episode 34

Can You Pet the Dog?

This month on the First Person Podcast, you join Lia Black, Betsy Brey, Sarah Stang, Nicholas Hobin, and Sabrina Sgandurra to discuss their favourite pets in gaming history. We are going to be looking at the autonomy that has been allowed to animals in gaming ranging from the Final Fantasy Series to Pokémon. Through these games we will address themes like friendship, consent, and the proper pronunciation of the word Chocobo. So, tune in for a furreal experience. Continue Reading