To Bloom New Possibilities

Atlus's Hypocritical Portrayals of LGBTQ+ Narratives in Catherine: Full Body

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While there was hope that Catherine: Full Body could fix the narrative issues from the original, it does the exact opposite. Catherine (either version), in essence, is a game where you play as a character who is -phobic and misogynistic, surrounding himself with others who mostly think like him. Vincent is sleazy, but we are encouraged to support his quest since he is the “hero” of the game. However, Vincent rarely learns that his behavior is abhorrent—the only time he has repercussions for his actions are in the “bad” endings of the game, and even then, there is no indication that Vincent would change anything about his behaviors. Continue Reading

The Trouble with Bodies

A Trans Reading of Nier

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Last year, my friend convinced me to play Nier for the first time. Upon initially booting up the title, it seemed like a typical grimdark male power fantasy with severely floaty controls and a muted, masculine aesthetic. Today, I consider it the only mainstream video game I have played that embodies the trans experience. Over the course of my time with Nier, what at first seemed to be a weak narrative scaffolding attempting to justify fetishized violence transformed into a subversive work of empathic queerness. The game has a series of endings, each building upon the last, culminating in a nuanced network of meaning-making. Through these multiple playthroughs and endings, a cohesive queering of the text emerged in my player experience, with the intersection of my own lived-in qualia of being a trans person and the game’s transgressive body politics acting as the thematic core. What follows is the result of this—a deeply personal close reading of Nier as a triumph of trans narratives. Continue Reading