Interview with Brianna Wu

Software Engineer, Game Developer, Feminist Warrior

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On November 1st and 2nd Brianna Wu visited University of Waterloo as part of the HeforShe campaign to talk with students and professors about women in tech initiatives, Gamergate and feminism in the games industry. I was able to steal her away from her busy itinerary to discuss the role of academic institutions and publishing in the tech world, as well as some of her missions while she is here in Waterloo. Continue Reading

The Power of Imagined Worlds:

An interview with Austin Walker

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Austin Walker is everywhere these days. As a game scholar, an independent critic, an occasional game designer, a Twitch streamer, news editor at Giant Bomb, and soon as editor-in-chief of Vice’s recently-announced gaming portal, Austin has been a paragon of thoughtful, incisive commentary and discussion in gaming culture. He also makes a podcast about tabletop roleplaying games called Friends at the Table. Continue Reading

Interview with Christopher Park

CEO of Arcen Games

About - Year Two

One of the things that frustrates me with a lot of games that I play is when I see somebody have a cool idea and then they kind of nudge the idea, you know? And they’re like, “that’s nifty, now moving on” — it’s like whoa whoa whoa wait a second here. We tend to try not only just to fully explore whatever the idea is, but, if we’re given the chance and there’s a lot of community support and therefore post-release content is a thing that can happen then we’ll just keep on trucking and explore every permutation of that idea. I find that really interesting because those rabbit holes can go, just, I’ve never found the bottom of one. Continue Reading

Interview – Porpentine

On Pink Zone, Angels, & Justice

Interview - Porpentine

Porpentine is indisputably one of the most important and challenging game designers and writers of recent memory. Her 2012 game, Howling Dogs, won the 2012 XYZZY awards for “best story” and “best writing” and her 2013 game their angelical understanding won a XYZZY award in 2013 for “best writing.” (And this barely scratches the surface of her extensive and varied body of work.) Part of what makes Porpentine’s work so important is her ability to communicate emotion within narrative and ludic structures in ways that respect the player’s emotional intelligence. Continue Reading

Interview – Merritt Kopas

Part II: Consensual Torture Simulator & Erotic Games

Interview - Kopas

Merritt Kopas is a multimedia artist and game-designer. Her work includes LIM, HUGPUNX and Consensual Torture Simulator. She also curates free, accessible games at her online project forest ambassador. FPS Essays co-editor Meghan Blythe Adams spoke to her during a break at the 2014 Feminist Porn Conference, at which Kopas was a presenter. Here is Part II of that interview. Continue Reading