Interview with Katja Rogers

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Katja Rogers is a Computer Science PhD student from the Institute of Media Informatics at Ulm University, Germany. As a visiting researcher at the University of Waterloo, her project focused on the effects of audio on player experience in a VR horror game. Her previous projects involved topics such as NPC design, evolutionary algorithms, persuasive and pervasive games, as well as augmented reality. Continue Reading

An Interview with Shannon Sun-Higginson

"GTFO" is a new film that looks at harassment of women in the gaming industry. Directed by Shannon Sun-Higginson, the film features interviews with prominent female game developers, as well as new animated sequences from Naoko Saito. Credit: Shannon Sun-Hugginson / "GTFO"

Shannon Sun-Higginson is a Philadelphia-based producer, director, and editor. Her first feature documentary GTFO, about women in the video game industry, was funded on Kickstarter, premiered at SXSW 2015, and has been featured in The New York Times among other… Continue Reading

Art in Play

An Interview with John Sharp about games and art

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Alejandro Lozano: Before getting into details, let’s start with a definitional question. What is your concept of aesthetic and how do you apply it to games when you connect them to art?

John Sharp: Aesthetics means a lot of things. It can refer to having your fingernails painted or to the visual appearance in visual arts. If you talk about it with animation students, they will talk about the aesthetics of a film and what they mean is the visual style. That is one part of aesthetics, but to me, aesthetics is the evaluation of experience and the value of a work of art. By extension that means some philosophical framework underlying and serving as a guide for both the way you focus your attention during the experience and also the things you value and the things you do not. Continue Reading

Interview with Brianna Wu

Software Engineer, Game Developer, Feminist Warrior


On November 1st and 2nd Brianna Wu visited University of Waterloo as part of the HeforShe campaign to talk with students and professors about women in tech initiatives, Gamergate and feminism in the games industry. I was able to steal her away from her busy itinerary to discuss the role of academic institutions and publishing in the tech world, as well as some of her missions while she is here in Waterloo. Continue Reading

The Power of Imagined Worlds:

An interview with Austin Walker

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Austin Walker is everywhere these days. As a game scholar, an independent critic, an occasional game designer, a Twitch streamer, news editor at Giant Bomb, and soon as editor-in-chief of Vice’s recently-announced gaming portal, Austin has been a paragon of thoughtful, incisive commentary and discussion in gaming culture. He also makes a podcast about tabletop roleplaying games called Friends at the Table. Continue Reading