Review: Boluk and LeMieux’s Metagaming:

Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames

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As a topic, ‘Metagaming’ is heating up. Generally used as a catchall term used to describe all the ways in which games interface with the contexts in which they are played (Garfield 2000), discussions of metagaming have seeped into a broad range of competitive play communities (Abbott 2016; Masisak 2011). Academics also are learning to pay heed to the role of metagames in shaping communities of play and informing game design practice (Kow, Young, and Tekinbas 2014; Carter and Gibbs 2013; Carter, Gibbs, and Harrop 2012; Donaldson 2016). Nevertheless, discussion on the topic has been, for the most part, scattered, sparse, and balkanized. Continue Reading

An Interview with Shannon Sun-Higginson

"GTFO" is a new film that looks at harassment of women in the gaming industry. Directed by Shannon Sun-Higginson, the film features interviews with prominent female game developers, as well as new animated sequences from Naoko Saito. Credit: Shannon Sun-Hugginson / "GTFO"

Shannon Sun-Higginson is a Philadelphia-based producer, director, and editor. Her first feature documentary GTFO, about women in the video game industry, was funded on Kickstarter, premiered at SXSW 2015, and has been featured in The New York Times among other… Continue Reading