Review: Boluk and LeMieux’s Metagaming:

Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames

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As a topic, ‘Metagaming’ is heating up. Generally used as a catchall term used to describe all the ways in which games interface with the contexts in which they are played (Garfield 2000), discussions of metagaming have seeped into a broad range of competitive play communities (Abbott 2016; Masisak 2011). Academics also are learning to pay heed to the role of metagames in shaping communities of play and informing game design practice (Kow, Young, and Tekinbas 2014; Carter and Gibbs 2013; Carter, Gibbs, and Harrop 2012; Donaldson 2016). Nevertheless, discussion on the topic has been, for the most part, scattered, sparse, and balkanized. Continue Reading

First Person Podcast Episode 23

Surveilling Stealth Action Games

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What makes a stealth action game? Among the titles discussed in this podcast, including (and predominantly) the Metal Gear Solid series, Assassin’s Creed, Hitman, Splinter Cell, Batman: Arkham Asylum and, to some extent, Horizon Zero Dawn, a distinction was placed between stealth as a procedural mechanic baked into all aspects of the game design and stealth as an additional option afforded to players. Continue Reading