Don’t Leave/I’m Ready

A Farewell Editorial in Three Parts

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As you may or may not know, the editorial team at FPS is run by grad students. That means our team changes from year to year. This year, three longtime editors are stepping down from the publication: betsy brey, Chris Lawerence, and Rob Parker. What will FPS look like next year? Well, we already know, but you’ll just have to wait and find out. But, before our August publishing break, they commandeered the weekly post one last time. Here’s what they have to say. Continue Reading

(Re)Coding Survivance: Sovereign Video Games Special Issue

First Person Podcast Episode 37

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Welcome to a special edition of First Person Scholar. Today, we’re introducing a special issue on Indigenous and Sovereign Games, called “(Re)coding Survivance,” edited by Michelle Lee Brown. Our podcast this month features a conversation between four amazing Indigenous game designers, developers, and scholars. Michelle Lee Brown, Beth LaPensée, Maru Nihoniho, and Meagan Byrne discuss game design, Indigenous futurisms, survivance, and so much more. Continue Reading

First Person Podcast: Episode 34

Can You Pet the Dog?

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This month on the First Person Podcast, you join Lia Black, Betsy Brey, Sarah Stang, Nicholas Hobin, and Sabrina Sgandurra to discuss their favourite pets in gaming history. We are going to be looking at the autonomy that has been allowed to animals in gaming ranging from the Final Fantasy Series to Pokémon. Through these games we will address themes like friendship, consent, and the proper pronunciation of the word Chocobo. So, tune in for a furreal experience. Continue Reading

First Person Podcast Episode 30

Game of the Year

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Welcome back to First Person Podcasts. It’s been some time and we are grateful to those of you who are coming back to us after a little hiatus. We’re back and raring to go with a totally original, out of… Continue Reading

First Person Podcast Episode 29

Reflections on Surviving Subterfuge

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Will FPS ever be the same?

Probably, but the experience nonetheless caused the participants to consider the porous nature of the magic circle. How can we navigate the rhetoric of games that reward betrayal, dishonesty and colonial domination, all of which run contrary to our own principles? To what extent do we perform ourselves in the games that we play? How can we be ethical actors while still engaging in a spirit of play? Continue Reading

First Person Podcast Episode 28

“I need more money!”, or The Extended Life of Games

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In this month’s podcast, Pierson, Rob, Betsy and Will discuss the trend towards “games as services” rather than one-off products. They also consider whether there is an increasing tendency towards specialized consumption of specific games. If we are playing a smaller number of games for longer periods of time, are these new developments in game consumption habits? How might changes in making, selling and distributing games be involved in the reasons we are playing specific games longer? Continue Reading

First Person Podcast Episode 27

Dude, Where's My Colony? The Logic of Controlling Space in Games

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Jason Lajoie is a PhD candidate in English Language and Literature at the University of Waterloo. His work explores how gay identities are constructed and negotiated through media and technology, particularly in domains like online gaming and social media. He is… Continue Reading