There is No Escape

How Hades Connects Game Genre and Greek Myth

So how does Hades fit into the history of refiguring Greek mythology? The theme of fate and the extent of free will is the connective thread. If roguelikes are designed around the experience of dying and restarting, then permadeath is a mechanic that makes players think about the decisions taken, what has led them to death, or consequence persistence. Procedurally generated content ensures that no two runs are exactly alike, making the weight of our decisions ever more impactful. Continue Reading

First Person Podcast Episode 8

How do you know when you’re satisfied?

In Episode 8 of the First Person Podcast we discuss Campo Santo’s debut game Firewatch. In this short episode Rob, Shawn, and Emma cover a ton of topics including: genres of horror, the cost vs time investment debate, what realistic depictions of romance in games look like, the game’s multiple endings, what games made us cry the most, and how Firewatch is like a short story in all the best ways possible. This episode is full of spoilers and we don’t recommend it if you are planning on playing Firewatch and haven’t got around to it yet. We do recommend that you go play Firewatch and experience its bomb voice acting first hand before you get back over here and listen to us because this game is definitely worth both your time and money. Continue Reading