First Person Podcast Episode 29

Reflections on Surviving Subterfuge

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Will FPS ever be the same?

Probably, but the experience nonetheless caused the participants to consider the porous nature of the magic circle. How can we navigate the rhetoric of games that reward betrayal, dishonesty and colonial domination, all of which run contrary to our own principles? To what extent do we perform ourselves in the games that we play? How can we be ethical actors while still engaging in a spirit of play? Continue Reading

First Person Podcast Episode 28

“I need more money!”, or The Extended Life of Games

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In this month’s podcast, Pierson, Rob, Betsy and Will discuss the trend towards “games as services” rather than one-off products. They also consider whether there is an increasing tendency towards specialized consumption of specific games. If we are playing a smaller number of games for longer periods of time, are these new developments in game consumption habits? How might changes in making, selling and distributing games be involved in the reasons we are playing specific games longer? Continue Reading

First Person Podcast Episode 25: Game(s) of the Year(s)

Another Year, Not Another Award Show.

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In our January 2018 podcast, Betsy, Chris, Will and Justin discuss their picks for games of the year, with a twist: categories ranged from the social (“Fine, stop yelling I’ll play it award”) to the academic (“game that made me rethink my research”). FPS has previously experimented with alternative formats for game of the year awards before, asking podcast participants last year to focus on the games that resonated with them most and to reflect critically on the awards themselves in the year before. Stick around for the end of this year’s podcast, when the FPS crew each discuss their one true game of the year. Continue Reading

First Person Podcast Episode 24

The Paratextual Mysteries of Arkane Studios: A Conversation with Hazel Monforton

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The topic of this month’s podcast was ostensibly about Arkane studios’ third installment in the Dishonored franchise: Death of the Outsider, and writer Hazel Monforton’s contributions to the development of the game’s narrative. However, it was in many ways a metadiscussion about the game and the worlds games inspire. The conversation grappled with the questions of how and why games move us. Continue Reading

First Person Podcast Episode 21

Love Live the Queen: Love Nikki and the politics of playing dress-up

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Confession: the subject for this podcast was selected without my having the first clue as to its contents. Before the start of this month I had never heard of Love Nikki-Dress UP Queen (2017), knew almost as little about mobile games (does one go to the Pokemon, or is it that the Pokemon go with you?), and I certainly was unfamiliar with any controversy involving Love Nikki’s procedural dress-up competition mechanics. Continue Reading