In Episode 8 of the First Person Podcast we discuss Campo Santo’s debut game Firewatch. In this short episode Rob, Shawn, and Emma cover a ton of topics including: genres of horror, the cost vs time investment debate, what realistic depictions of romance in games look like, the game’s multiple endings, what games made us cry the most, and how Firewatch is like a short story in all the best ways possible. This episode is full of spoilers and we don’t recommend it if you are planning on playing Firewatch and haven’t got around to it yet. We do recommend that you go play Firewatch and experience its bomb voice acting first hand before you get back over here and listen to us because this game is definitely worth both your time and money.
Eugene Thacker – The Horror of Philosophy Volume 1
Ed Smith – The Real Horror of Firewatch Makes it More Terrifying Than Most So-Called Scary Games
Brendan Keogh – On Firewatch, Gone Home, and the Oppressive Terror of Loneliness
Peter Counter – The Imaginary Horror of Firewatch