First Person Podcast Episode 39:

Monsters in Horror Games

First Person Podcast is getting ready for Halloween. On this episode you are joined by, Giuseppe Femia, the FPS Podcast Producer, Sabrina Sgandurra, our new Editor-in-Chief/Book Reviews Editor, Lia Black, our new Co-Managing Editor/Commentaries Editor, and Patrick Dolan, our other new Co-Managing Editor/Essays Editor. For the month of October, we will be looking at themes that are set up and explored through the game designer’s usage of monsters in the horror game genre. We will be giving our experience with how the monsters come off and what they signify while making sure that themes of mental health are handled respectfully. Continue Reading

(Re)Coding Survivance: Sovereign Video Games Special Issue

First Person Podcast Episode 37

Welcome to a special edition of First Person Scholar. Today, we’re introducing a special issue on Indigenous and Sovereign Games, called “(Re)coding Survivance,” edited by Michelle Lee Brown. Our podcast this month features a conversation between four amazing Indigenous game designers, developers, and scholars. Michelle Lee Brown, Beth LaPensée, Maru Nihoniho, and Meagan Byrne discuss game design, Indigenous futurisms, survivance, and so much more. Continue Reading

First Person Podcast Episode 21

Love Live the Queen: Love Nikki and the politics of playing dress-up

Confession: the subject for this podcast was selected without my having the first clue as to its contents. Before the start of this month I had never heard of Love Nikki-Dress UP Queen (2017), knew almost as little about mobile games (does one go to the Pokemon, or is it that the Pokemon go with you?), and I certainly was unfamiliar with any controversy involving Love Nikki’s procedural dress-up competition mechanics. Continue Reading

First Person Podcast Episode 15

Get Decked

This month’s podcast is all about card games. We discuss everything from collectible card games (CCGs) like Magic the Gathering, to living card games (LCGs) like Android: Netrunner, to deckbuilding games like Ascension, and digital card games like Hearthstone. Why has this genre of game endured? What are the differences between the different business models? Which games have we been currently playing and which are the ones we had more time (and money) to play? Continue Reading