Happy Fifth Birthday, First Person Scholar!

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You don’t often hear from me, but I’m the Managing Editor for First Person Scholar. I’ve been involved in this site in some capacity or another almost from the very beginning. In 2012, FPS meetings grew out of the semi-regular Games Institute meetings at the University of Waterloo, and I’ve had the privilege of watching the site grow from those humble beginnings to the middle-state powerhouse it is today. Whether I was involved as a contributor, a fan, or an editor, First Person Scholar has been a near constant presence in my life for five years. Continue Reading

First Person Podcast Episode 10

Press A to Boob: Women's Sexuality in Video Games

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In this Podcast (which is Elise and Emma’s last podcast!) we have a conversation about sex and sexuality in gaming that discusses a lot of topics that don’t really get covered in game studies very often! These topics Include: the difference between in game sexuality and sexualizing characters, the differences between depictions of sexuality in video games and depictions of sexuality in film, sexual awakenings via video games, our first video game crushes, Bioware games, queer representation, and “the gay button”. Furthermore, we wonder if women attracted to women can appropriate or inhabit the male gaze that is so prominent and games and we ask a lot of questions including: why does it feel like there are there so many queer women in game studies? When is sex in videogames sexy? When is it horribly unsexy? Will better graphics make a difference? And, ironically, did videogames make me gay? Continue Reading

Academic Vigilantism

and Middle State Publishing

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If you haven’t already heard, this is my last contribution to FPS as Editor-in-Chief; I’m working towards finishing my PhD and so I am therefore happily handing the reins of FPS over to the supremely talented Alexandra Orlando. Elise and Judy are also stepping down from their positions on FPS to finish their PhDs and I need to highlight here, before I start, that their contributions to the publication have been incalculable. Thanks so much to both of you. Continue Reading

First Person Podcast Episode 9

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This month on the First Person Podcast four editors fan out in our ALL ZELDA ALL THE TIME episode. We play Zelda trivia, we wax nostalgic about our favorite Zelda games, we hard-core rag on our least favorite Zelda games, we talk timelines and aesthetics, and speculate on what’s to come. Continue Reading

First Person Podcast Episode 8

How do you know when you’re satisfied?

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In Episode 8 of the First Person Podcast we discuss Campo Santo’s debut game Firewatch. In this short episode Rob, Shawn, and Emma cover a ton of topics including: genres of horror, the cost vs time investment debate, what realistic depictions of romance in games look like, the game’s multiple endings, what games made us cry the most, and how Firewatch is like a short story in all the best ways possible. This episode is full of spoilers and we don’t recommend it if you are planning on playing Firewatch and haven’t got around to it yet. We do recommend that you go play Firewatch and experience its bomb voice acting first hand before you get back over here and listen to us because this game is definitely worth both your time and money. Continue Reading

Nintendon’t

First Person Podcast Episode 7

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Instead of examining a specific game on Episode 7 of the First Person Podcast we turn a eye, an upraised eyebrow, and a single tear towards Nintendo and its recent decisions. Four disapointed Nintendo fans look at the many controversies and rumours currently surrounding both Nintendo as a company as well as their current and upcoming games. In this episode we cover the Fire Emblem localization, Nintendo’s lack of reaction to GamerGate, Nintendo firing Alison Rapp, the launch and staying power of Miitomo, and the rumours about implementing a choice between male and female link in the new Zelda game. Beyond this will also discuss larger issues of localization, how sexuality is depicted in games, and wonder how many different varieties of “hard core” gamers we’ve encountered. Continue Reading