ALL WORK AND NO PLAY

Are games becoming the factories of the future?

eterna

Industrialisation and automatisation were expected to fulfil the human dream of spending fewer hours working allowing us to devote more time to non-labour activities, such as playing. The machine was supposed to relieve us from the drudgery of mundane, repetitive tasks. During the Industrial Revolution, it would serve as an alternative to human muscle and replace our manual labour at assembly lines and in manufacturing. But in the Digital Revolution, the machine would start taking over tasks dependant on our cognition, such as calculating. As Norbert Wiener proclaimed in the early 1950’s, the automatic machine, when used for the benefit of humanity rather than serving profit-oriented goals, could increase our leisure and, as a result, contribute to the enrichment of our spiritual lives (1954, 200). By and large, the automaton could have liberated humans from the need to work. It did not. Continue Reading

Immersed in a fantasy world:

GISHWHES

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What does it mean to be immersed in something?

This is a question I’ve been asking myself for the last year or so. As a member of the Games Institute, which is part of the IMMERSe network, this question is one that pretty much pervades my 9-5 existence. It’s not always at the forefront, but it’s always there. Continue Reading