I play Dungeons and Dragons (D&D) at least once a week–more if I can convince my friends to play with me. I have a monthly tabletop gaming group where we try new and weird role-playing games (RPGs) like Fiasco and Dread, where there are a few rules that create a space of play that’s otherwise pretty boundless. But I always come back to D&D. It’s something special, getting to play with friends in worlds that I’ve imagined alone for so long (see also my long-standing obsession with Bioware-style RPGs, heavy on character creation and relationship-building). Continue Reading
Confession: the subject for this podcast was selected without my having the first clue as to its contents. Before the start of this month I had never heard of Love Nikki-Dress UP Queen (2017), knew almost as little about mobile games (does one go to the Pokemon, or is it that the Pokemon go with you?), and I certainly was unfamiliar with any controversy involving Love Nikki’s procedural dress-up competition mechanics. Continue Reading
In this Podcast (which is Elise and Emma’s last podcast!) we have a conversation about sex and sexuality in gaming that discusses a lot of topics that don’t really get covered in game studies very often! These topics Include: the difference between in game sexuality and sexualizing characters, the differences between depictions of sexuality in video games and depictions of sexuality in film, sexual awakenings via video games, our first video game crushes, Bioware games, queer representation, and “the gay button”. Furthermore, we wonder if women attracted to women can appropriate or inhabit the male gaze that is so prominent and games and we ask a lot of questions including: why does it feel like there are there so many queer women in game studies? When is sex in videogames sexy? When is it horribly unsexy? Will better graphics make a difference? And, ironically, did videogames make me gay? Continue Reading
This month on the First Person Podcast four editors fan out in our ALL ZELDA ALL THE TIME episode. We play Zelda trivia, we wax nostalgic about our favorite Zelda games, we hard-core rag on our least favorite Zelda games, we talk timelines and aesthetics, and speculate on what’s to come. Continue Reading
This month we are having a very general discussion of Dragon Age as a series with two of our FPS editors Betsy Brey and Elise Vist. We discuss a whole variety of stuff in this hour including what it is about Dragon Age that makes people obsessively play these games over and over, the differences between Dragon Age and Mass Effect, the in-game politics, histories and philosophies of the games, and the focus on romance and sexuality within the universe. This podcast does contain spoilers, especially for Dragon Age 2, but is mostly general discussion about the series. Continue Reading
What does it mean to be immersed in something?
This is a question I’ve been asking myself for the last year or so. As a member of the Games Institute, which is part of the IMMERSe network, this question is one that pretty much pervades my 9-5 existence. It’s not always at the forefront, but it’s always there. Continue Reading
Some people might respond to that last sentence and say that good scholarship requires discomfort. You should have to prove yourself in order to be accepted by the community. To be clear, I’m not arguing that I like fan studies because they have no standards. It’s just that the standards that fan studies sets are actually achievable. Fan scholars understand that you can’t possibly be a fan of everything that anyone is a fan of. Recent scholarship even makes the argument that as a fan of one thing you aren’t even expected to know everything about it. Zubernis and Larsen (and Jenkins) argue that defining a fan as someone who makes or collects things—as being active—denies the ways in which fans can participate by reading, by thinking, by sharing links (Zubernis and Larsen 16). There are as many ways to be a fan as there are fans. Continue Reading