Special Issue: Decolonising queer games and play

Guest edited by Khee Hoon Chan

We are very excited to announce our latest Special Issue! In this issue, we focused on the voices and experiences of queer and trans people of colour, and efforts to decolonizing the games studies space. With amazing work by our… Continue Reading

Moral-Making Through Gameplay

Life is Strange and Existential Simulators

From arcades where people would take turns playing the machines, to console gaming with multiplayer options, to massive-multiplayer online games and online discussion forums, videogames are not always a solitary experience. Let’s Play videos, in which players record and upload their playthroughs of games, are a central component of many videogame communities. Since the Let’s Player narrates their feelings and choices in their videos, LPs “reveal a hidden layer of the game narrative: the story of the player and the experience” (Kerttula, p. 17). This is especially relevant to the discussion of morality and moral-making because the narration of the moral and ethical choices moves the discussion from an individual to a community space. According to Sari Piittnen, “LP narrations significantly feature complex moral evaluations, and explore the discursive means through which these are produced” (p. 4672). Continue Reading

Memories Shaping Identities

An Overview of Dontnod's Games

While French studio Dontnod is still releasing new episodes of Life is Strange 2 and is teasing a new project, Twin Mirror, they have already developed four games in five years. To me they all bear a common theme which leads the experience: memory and how it defines identity. Let’s see how each game uses these ideas in their themes and gameplay and what it could mean for the studio. Continue Reading