First Person Podcast Episode 46

Player-Narrative Dissonance

Welcome to the 46th episode of the First-Person Podcast. This month we aren’t going to be talking about the Ludonarrative Dissonance but focusing on the Player-Narrative Dissonance. How do we ourselves legitimize doing something in a video game world that we are morally opposed to in the meatspace?
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Moral-Making Through Gameplay

Life is Strange and Existential Simulators

From arcades where people would take turns playing the machines, to console gaming with multiplayer options, to massive-multiplayer online games and online discussion forums, videogames are not always a solitary experience. Let’s Play videos, in which players record and upload their playthroughs of games, are a central component of many videogame communities. Since the Let’s Player narrates their feelings and choices in their videos, LPs “reveal a hidden layer of the game narrative: the story of the player and the experience” (Kerttula, p. 17). This is especially relevant to the discussion of morality and moral-making because the narration of the moral and ethical choices moves the discussion from an individual to a community space. According to Sari Piittnen, “LP narrations significantly feature complex moral evaluations, and explore the discursive means through which these are produced” (p. 4672). Continue Reading