Special Issue: Decolonising queer games and play

Guest edited by Khee Hoon Chan

We are very excited to announce our latest Special Issue! In this issue, we focused on the voices and experiences of queer and trans people of colour, and efforts to decolonizing the games studies space. With amazing work by our… Continue Reading

First Person Podcast Episode 47

Queer Representation in Gaming

Welcome to the 47th episode of First-Person Podcast and Happy Pride Month everybody! This episode we are going to be looking at and talking about queer representation in gaming. Whether it be queer theming, queer performativity, or explicitly queer characters, we want to try and open up the conversation a bit more looking at the way gaming media frames queer values and narratives. Join us as we look into both mainstream and indie games and discuss our experience with them. Continue Reading

Queer Modding

Revealing a Place for Queerness in Games Through Alternate Reading, Play, and Remixing

This paper will explore some key examples of players subverting the intended and heteronormative game meanings through queer modding. For the purposes of this paper, queer modding will be considered any modification made to a game’s intended meaning, including queer play, queer reading, or the direct altering or remixing of a game—usually done through modifying the game’s code. While the term ‘modding’ typically only refers to the altering of code, queer play and reading will be considered here as additional methods, as they achieve similar goals as code modifications and are more approachable to a wider range of people. Continue Reading

It’s Dangerous to Go Alone

Back in July betsy, Chris, and Rob said their farewells and hinted at some changes for the coming year. After some time at the character selection screen, Sabrina, Patrick, and Lia have been chosen to take up the mantle and continue the adventure that FPS started all those years ago. And what better way to start than with some introductions and an unveiling of those changes. Continue Reading

Burn the Glitch?

An archaeology of digital queers

Glitches can be characterised as digital pests. Like their analogue equivalents, they can range from mildly inconvenient to unavoidable. Examples include loading errors, clipping through walls, and game-breaking glitches which result in a complete cessation of play. Despite this, glitches are highly valued by certain play communities. Speedrunners exploit glitches in order to complete games as fast as possible, and record their occurrences for other members of their community. Archaeogamers, who study the intersection between archaeology and video games, may also record glitches in order to better understand the development and experience of playing a particular game. Continue Reading

First Person Podcast Episode 26

I Dream of Daddies: Questioning the Queer Logic of Dream Daddy

Content Warnings: Discussions of homophobia and assault

In this month’s podcast, we discussed Dream Daddy, an interactive visual novel developed and published in 2017 by Game Grumps that describes itself on its Steam storefront page as “a game where you play as a Dad and your goal is to meet and romance other Hot Dads”. So far, so good. Given the dearth of games catering to explicitly queer players, the FPS staff were naturally thrilled to have such a game and were eager to sit down to discuss it. As a bunch of gay and queer-identifying scholars, some of whom conduct research on queer representations in media objects, we had much to discuss about this game. Continue Reading