Actually, It’s About Aca-Fandom

in Games Studies

Some people might respond to that last sentence and say that good scholarship requires discomfort. You should have to prove yourself in order to be accepted by the community. To be clear, I’m not arguing that I like fan studies because they have no standards. It’s just that the standards that fan studies sets are actually achievable. Fan scholars understand that you can’t possibly be a fan of everything that anyone is a fan of. Recent scholarship even makes the argument that as a fan of one thing you aren’t even expected to know everything about it. Zubernis and Larsen (and Jenkins) argue that defining a fan as someone who makes or collects things—as being active—denies the ways in which fans can participate by reading, by thinking, by sharing links (Zubernis and Larsen 16). There are as many ways to be a fan as there are fans. Continue Reading

The Gamer Identity Crisis

Towards a Reclamation

Recent events have called into question just exactly what it means to be a “gamer” today. What was once a title associated with being a member of a fun loving community now seems to have become intertwined with the promotion of misogynistic and discriminatory behavior. This perceived shift in gamer culture has been spurred by a series of recent events: the influx of threats directed towards Anita Sarkeesian following her Tropes vs. Women YouTube Series, the scripted unscripted interaction presented at Microsoft’s E3 event that seemed to condone “rape culture”, and the transphobic comments by one of the hosts of the Video Game Awards, just to name a few. These incidents have called into question what it really means to be a gamer today and has led some members of the gaming community to consider the resignation of their “gamer” title. Continue Reading