Gendered Spaces and Cultures in Video Games

A Personal Study of Breath of the Wild

FordR Cover

Refusing to acknowledge the customs of the Gerudo people for the sake of entering the city certainly reads as a violation of a safe space when we only take into consideration Link’s canonical gender. However, I also firmly believe, as someone who identifies as a transgender man and has spent much of his life exploring the intricacies of identity, that there is a potential for it not to be a violation depending on how the player views and conceptualizes Link. Continue Reading

Dimensions of Identity in Games

A Review of Gaming at the Edge by Adrienne Shaw

gaming at the edge

I have never identified as a ‘gamer’. I transitioned from casual to serious player in the months just prior to the drastic increase of online harassment campaigns, and the fierce attacks against diversity that characterized them. The toxic, sexist rhetoric that spread across gaming communities seems to have tainted the label of ‘gamer’ in my eyes. Of course, this movement did not go unopposed, and the calls for increased representations of diversity in video games have been numerous and vehement. An essential addition to this conversation is Adrienne Shaw’s book Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture. Gaming at the Edge offers an ethnographic study that explores the ways members of marginalized groups engage with video games, how the ability to identify with the characters represented in games shapes this engagement, and argues that ongoing conversations about diversity in games should be reframed to account for the intersectional nature of identity. Continue Reading

The Gamer Identity Crisis

Towards a Reclamation

Essay - Gamer Identity

Recent events have called into question just exactly what it means to be a “gamer” today. What was once a title associated with being a member of a fun loving community now seems to have become intertwined with the promotion of misogynistic and discriminatory behavior. This perceived shift in gamer culture has been spurred by a series of recent events: the influx of threats directed towards Anita Sarkeesian following her Tropes vs. Women YouTube Series, the scripted unscripted interaction presented at Microsoft’s E3 event that seemed to condone “rape culture”, and the transphobic comments by one of the hosts of the Video Game Awards, just to name a few. These incidents have called into question what it really means to be a gamer today and has led some members of the gaming community to consider the resignation of their “gamer” title. Continue Reading