A Line in a Cyclone

“If ‘to dust’ is ‘to kill’, ‘dust to dust’ is to render into nothingness.” – Hyperstition Laboratory

Dubai is surrounded and entangled by demons. Thousands of humans are dead. They have starved, been shot, or consumed and blasted apart by sand. You, the leader of a US Army Delta Force special forces team, are tasked to walk into Dubai and find out what happened. Continue Reading

Villainy in the 21st Century

How Games Need to Re-Think Good and Evil

Kurtz (Heart of Darkness), the surveillance state (1984), Mr. Hyde (Dr Jekyll and Mr Hyde), and the monster (Dr. Frakenstein): all are nuanced antagonistic forces that propel their respective narratives in order to address social and ethical issues. Compare that with an ever-widening gap between the rich and the poor, a planet approaching ecological disaster, an economy ever-reliant on dangerous loans and non-renewable resources, and you have to wonder: where are the quintessentially 21st century villains? Continue Reading

The Heroic Medium

Chris Dorner, Heroism, and Spec Ops: The Line.

This is more of a thought experiment than a carefully crafted essay, so please bear with me. My research looks at how conceptions of heroism are negotiated across various media forms, with a particular emphasis on videogames. Videogames are teeming with heroes of all sorts, and they’re becoming an increasingly important space for defining who is, and who isn’t a hero. So when I saw that alleged murderer and cop-killer Chris Dorner had been hailed a “hero” by a surprising number of people, I couldn’t help but think – Could you make a videogame about Chris Dorner? If so, what would it look like? And if not, then why not? Continue Reading