Against Timelines

The Legend of Zelda as Variations on a Theme

Morris - Cover Image

The chronology of The Legend of Zelda series is a source of great debate among fans, who have created several potential timelines, most involving three divergent realities in their convoluted attempt to incorporate every game. Even articles that discuss the timeline logistics in earnest acknowledge how absurd the undertaking is (Jackson 2017). Nintendo developed each game without planning an inclusive timeline, yet this fervent fan speculation prompted Nintendo to release a “definitive” timeline in the 2011 collector’s book Hyrule Historia (Aonuma et al.). The fact that the most recent release in the Zelda series – 2017’s Breath of the Wild – has no evident place in these timelines draws renewed attention to their inadequacy. Continue Reading

The Heroic Medium

Chris Dorner, Heroism, and Spec Ops: The Line.

Essay - The Heroic Medium

This is more of a thought experiment than a carefully crafted essay, so please bear with me. My research looks at how conceptions of heroism are negotiated across various media forms, with a particular emphasis on videogames. Videogames are teeming with heroes of all sorts, and they’re becoming an increasingly important space for defining who is, and who isn’t a hero. So when I saw that alleged murderer and cop-killer Chris Dorner had been hailed a “hero” by a surprising number of people, I couldn’t help but think – Could you make a videogame about Chris Dorner? If so, what would it look like? And if not, then why not? Continue Reading