Intersexionality and the Undie Game

Harrer cover image

Fun. When game designers and scholars talk about it, we tend to treat it as the singular, universal product of all successful gameplay scenarios. What’s fun and what isn’t, however, arises from our situated experience as embodied, gendered beings situated within a specific cultural context. In this essay – half game post-mortem, half academic poem – I explore what fun might mean by drawing on queer subjectivity. I call this lens “intersexionality,” invoking Kimberlé Crenshaw’s (1989) notion of intersectionality to describe queer gameplay experiences beyond game industry standards. Continue Reading