Jeffery Klaehn: What led you to launch Graybeard Games?
David Brevik: After working at Gazillion as the CEO for several years, I wanted to get away from management and back into making games. When I was a kid I wanted to be a game maker, not run a business. So after I left, the goal was to create a company where I could get back to design and programming. Continue Reading
Tina Chan is currently a Masters of Science candidate at the University of Waterloo’s (UW) School of Public Health and Health Systems. Her areas of interest include computer based mental health solutions as well as peer to peer support and… Continue Reading
Chris Klimas is the creator of Twine, the extremely popular and accessible interactive fiction development platform. Klimas is involved with the Interactive Fiction Technology Foundation, as well as Unmapped Path, a company that builds narrative experiences for mobile and desktop. We’re extremely grateful that Chris was able to spare some time to chat with us in January 2018. Continue Reading
Katja Rogers is a Computer Science PhD student from the Institute of Media Informatics at Ulm University, Germany. As a visiting researcher at the University of Waterloo, her project focused on the effects of audio on player experience in a VR horror game. Her previous projects involved topics such as NPC design, evolutionary algorithms, persuasive and pervasive games, as well as augmented reality. Continue Reading
Shannon Sun-Higginson is a Philadelphia-based producer, director, and editor. Her first feature documentary GTFO, about women in the video game industry, was funded on Kickstarter, premiered at SXSW 2015, and has been featured in The New York Times among other… Continue Reading
Alejandro Lozano: Before getting into details, let’s start with a definitional question. What is your concept of aesthetic and how do you apply it to games when you connect them to art?
John Sharp: Aesthetics means a lot of things. It can refer to having your fingernails painted or to the visual appearance in visual arts. If you talk about it with animation students, they will talk about the aesthetics of a film and what they mean is the visual style. That is one part of aesthetics, but to me, aesthetics is the evaluation of experience and the value of a work of art. By extension that means some philosophical framework underlying and serving as a guide for both the way you focus your attention during the experience and also the things you value and the things you do not. Continue Reading
Tanya DePass is the founder and Director of I Need Diverse Games, a lifelong Chicagoan, founder and Editor In Chief of the Fresh Out of Tokens podcast and she’s also the Diversity Liaison for GaymerX. Alexandra Orlando: I’m here with… Continue Reading