Dr. Livingston in No Man’s Sky

The effect of researching interactive media

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Since its inception, the camera has captured and confounded us. The introduction of recording devices ranging from the phonograph to the photograph marked an astounding technological achievement: we could now collect moments in time. Relatively recently, this affordance has been extended to our gaming experiences. Consoles have incorporated screenshot functions into their operating systems, like the PlayStation 4’s dedicated “SHARE” button for recording and sharing gameplay. More dynamic “photo mode” features are creeping into many of the most visually compelling games as of late, such as Shadow of Mordor, Grand Theft Auto IV and V, Uncharted 4, and Batman: Arkham Knight. Continue Reading

First Person Podcast Episode 11

Procedurally Generated Feels: No Man's Sky

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In this first episode of the term, we discuss the highly controversial game No Man’s Sky. We go in depth with the early and more recent marketing of the game and how Hello Game’s relationship with Sony helped and hindered the development process of the game. We also talk about our personal experiences with the game, how the procedurality is executed in comparison to similar games. We close out the episode with a discussion about how games scholars and media archeologists might want to approach a game like this. Continue Reading