“The World Could Always Use More Heroes”

Why Overwatch Matters

Earlier this year, I presented my dissertation research in the Game Studies area of the Popular Culture Association / American Culture Association conference; the community among these interdisciplinary scholars was so great that I ended up sticking around for almost every panel on games for the rest of the weekend. And I was struck by a common theme: Blizzard Entertainment’s team-based first-person shooter Overwatch (2016) came up in almost every one! Continue Reading