Interview – Chris Bateman

Part II - Imaginary Games, Hobbyists , & Mass-Market Players

First Person Scholar book review editor Michael Hancock recently interviewed Chris Bateman to talk about issues related to games including realism, mimesis, mythology, and game design in indie and AAA studios. Chris Bateman is a philosopher, game designer, and author – and has a doctorate (pending corrections) in game aesthetics, to boot. He has written a series of books on game design and philosophy, the most recent of which are Imaginary Games and The Mythology of Evolution. In game design, he was lead game designer and writer for games including Discworld Noir, Ghost Master, and Heretic Kingdoms: The Inquisition. Bateman researches and lectures at the University of Bolton. Continue Reading

Interview – Chris Bateman

Part I - On Realism, Philosophy, and Artgames

First Person Scholar book review editor Michael Hancock recently interviewed Chris Bateman to talk about issues related to games including realism, mimesis, mythology, and game design in indie and AAA studios. Chris Bateman is a philosopher, game designer, and author – and has a doctorate (pending corrections) in game aesthetics, to boot. He has written a series of books on game design and philosophy, the most recent of which are Imaginary Games and The Mythology of Evolution. In game design, he was lead game designer and writer for games including Discworld Noir, Ghost Master, and Heretic Kingdoms: The Inquisition. Bateman researches and lectures at the University of Bolton. Continue Reading

Interview – Brendan Keogh

On Candy Box, Spec Ops, & the future of Game Studies

In the second installment in our feature interview series, we chat with game critic, author, and PhD student Brendan Keogh. We cover a wide range of topics, from Aniwey’s Candy Box, to Spec Ops: The Line and the future of Game Studies. We reached Brendan via Skype last Thursday [May 9th, 2013]. Continue Reading