Gendered Spaces and Cultures in Video Games

A Personal Study of Breath of the Wild

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Refusing to acknowledge the customs of the Gerudo people for the sake of entering the city certainly reads as a violation of a safe space when we only take into consideration Link’s canonical gender. However, I also firmly believe, as someone who identifies as a transgender man and has spent much of his life exploring the intricacies of identity, that there is a potential for it not to be a violation depending on how the player views and conceptualizes Link. Continue Reading

How Zelda keeps us young

On traveling through changing media

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It was the late 1950s when a young Shigeru Miyamoto started discovering the bamboo forests and caves outside his home in the Kyoto countryside. Harnessing the sense of awe and excitement he felt on these trips, he produced the 1986 NES classic The Legend of Zelda, which would become one of the most popular video game franchises in history. The series’ origin story has become somewhat of a legend in itself, retold by fans and journalists alike (cf. Sheff, 1993). Continue Reading