Über Other

Mortality, Morality, and the Nazi Zombie

In her 2011 book Reality is Broken (2011), Jane McGonigal argues that videogames can in fact be used for “good:” through harnessing the countless hours gamers spend solving puzzles in videogames, we may be able to solve “real world” problems, such as inequality, sickness and conflict. I really like this idea, and though I’m not sure I quite share all of McGonigal’s optimism, I do think that videogames serve some vital functions – cultural and psychological – outside of particular play experiences… Continue Reading