First Person Podcast Episode 49 – Game Work and Unions

Banner image: Black circle against a geometric background with the words "Game Workers Unite" in the centre of the image. Gaming console below

FirstPersonPodcast · First Person Podcast Episode 49: Game Work And Unions Welcome to the 49th episode of the First-Person Podcast. After being off for a month we are coming back strong for the beginning of a new semester to look… Continue Reading

From Passion to Power

Game Unions and Historical Lessons from Media Labor

The standing-room-only roundtable on unionization at the 2018 Game Developers Conference (GDC) in San Francisco occasioned a meeting of minds across industrial sectors. On one side, the roundtable represented a recent groundswell of labor consciousness in the mostly-unorganized field of video game development visibly spearheaded by Game Workers Unite, a grassroots pro-unionization group whose buttons and advocacy literature had already spread throughout the conference (Williams, “After Destroying”). On the other side, invited speaker Steve Kaplan from the International Alliance of Theatrical Stage Employees (IATSE) educated the crowd on practical steps for organizing, and encouraged them by saying that “unions focus leverage…. If you’re not at the table you’re essentially on the menu” (Orland). Continue Reading

A Union for Videogame Developers?

The videogame industry is often criticised about its working conditions and has been accused of treating its developers poorly. According to the 2014 Developer Satisfaction Survey (DSS) of the International Game Developers Association (IGDA), 32% believed that there is a negative perception of the game industry. When asked why, working conditions was the top response. Continue Reading