Designer Lenses

A Review of Jennifer deWinter’s Shigeru Miyamoto

“Beware of Heroes.”

Frank Herbert offers these words as an overarching thesis for his novel Dune, which chronicles the exploits of Paul Atreides as he rises, unwittingly, to his destiny as an intergalactic messiah, fuelled by prophecies of genocide he can foresee, but can no longer forestall. Continue Reading

Shovel Knight Redug

The Retro Game as Hypertext and as Uchronia

First, I will use Jean-Marc Limoges’ work on reflexivity and mise en abyme – a figure whereby a work’s structure is self-replicated within itself, i.e., a play in a play, or a film in a film – which he constructed from his predecessor Jacques Gerstenkorn (Gerstenkorn, 1987). I will use his summary table and adapt it briefly to video games, placing the examples of reflexivity in Shovel Knight laid out by David Boffa in his essay (2015). In so doing, we must recognize a kind of difference that Gerstenkorn and Limoges traced in film, between the cinematographic and the filmic. Similarly, we would do well to distinguish between the ludic (referring to playing and games in general, abstract principles and terms), and the gamic (the individual games themselves). From their work, I argue that reflexivity can, broadly, occur in four types in video games: Continue Reading

Take Me To Your Breeder

Charmed Circles of Sexuality in the Mass Effect Series

This commentary aims to raise questions about the mandatory performance and privileging of particular sexual identities in videogames, first through examining the explicitly heterosexual narratives of classic game series like Super Mario and then the more narratively and performatively diverse romantic side-quests in modern RPGs. Continue Reading