We’re Gonna Crash!

The Apocalyptic Surrealism of Cruis’n USA

For all of the romantic language that’s been attached to it, driving is seldom the joyous experience that racing games try to capture. Automobiles are powerful and dangerous, so drivers must constantly be vigilant. The default mode of driving is a mix of anxiety and boredom. Vehicles isolate motorists from their real surroundings, which are abstracted by the new, powerful steel exoskeleton the driver wields. The body is now a zooming husk. Continue Reading

Life After an El Presidente

Tropico through a Post-Colonial, Post-Martial Law Lens

Content Notification: references to torture, sexual violence

“Satire does not work in the Philippines because this country is the theater for the absurd.” – Carljoe Javier, author

I thought about that one cold November night, looking down at a crowd of students wearing black, standing right next to the major road outside our school. The nightly Manila traffic beeped their horns as they passed by, seeing the signs that said “busina para sa hustisya” or “honk for justice”. In the distance, I could see police cars stuck in traffic on approach to the rallying site Continue Reading

Stirring the Pot

Cooking, Compression and the Quotidian in Breath of the Wild

I don’t much like cooking in The Legend of Zelda: Breath of the Wild. I understand its aesthetical value—the imperative to scrounge together enough sustenance for basic survival, especially in the early game. However the more I played and more I discovered, the less novel it became, and the lofty rhetoric surrounding the game only made this dissatisfaction harder to swallow. “Get lost!”, “Turn off the HUD!”, “Figure it out yourself!” and contradictorily “It’s the first ‘real’ Zelda adventure, the other games were only legends, man” against “C’mon grandma break out the graph paper, it’s exactly like Zelda 1!” Continue Reading

Mobile Games, SimCity BuildIt, and Neoliberalism

A screenshot of a city in SimCity BuildIt

EA Mobile’s SimCity BuildIt, released for iOS and Android in 2014, is the newest entry in the historic SimCity franchise. With forty million players worldwide, SimCity BuildIt is also the most played SimCity game ever released (Lazarides, 2015). Its expansive international community seems, at first, to procedurally deliver on the promises of free market globalization, achieving an equitable marketplace in which anyone, anywhere can participate. While playing SimCity BuildIt, I have traded goods with players who speak Arabic, French, Japanese, and Russian (though we have never exchanged a word). Continue Reading

Simulating Life

Political Game Design

It is useful for me to think of games as simulations. Although not all games are explicitly simulations, they all come to life by representing some activity as a prerequisite to being able to afford the player to partake in that activity. While this activity implies some sort of closed environment–be it through physical ability or problem solving–it is also possible to use this simulated aspect as a way to open up to the world around us and, as we will take a closer look here, to politics and political systems. This article aims to expose the inherently political aspect of game development. Having gone to school for both political science and game development, I have seen political questions appear over and over in the design and development of both my games and those of my colleagues. By taking the particular topic of political philosophy of the Enlightenment, I hope to show how computer simulations can help us in acknowledging the politics in designing and developing games. Continue Reading

Real Soccer

Strategy & Realism in FIFA 14

In recent years, authenticity has also meant a commitment to FIFA accurately modeling the on field action of modern soccer, moving closer towards realistic simulation. However, FIFA is a necessarily incomplete version of soccer and can only prioritize some aspects of the sport it seeks to adapt. This article examines the priorities of FIFA’s simulation, how they shape the game and underpin its ambitions for realism. I will suggest that, while FIFA models many aspects of real soccer well, that which it does not adapt–complex strategy and teamwork– undermines its authenticity and contributes to significant gameplay problems. Continue Reading