Games are interesting to us for a few reasons. The first is this idea of Procedural Rhetoric put forth by Ian Bogost. For Bogost, software programs are a unique medium in their procedural rules, a flow of loops and state changes governed by conditional elements. Leveraging this idea for the purposes of employing rhetoric is then “the practice of using processes persuasively.” Our 2014 collaboration with the New York Civil Liberties Union aimed to put this into practice. Continue Reading

Persuasive Games

The Expressive Power of Videogames

Review - Persuasive Games

Before I begin this review of Ian Bogost’s Persuasive Games (PG), I have to make two points that address the nature of this review. One, I am relatively new to game studies, and PG may very well be the first book of video game scholarship I have read. Two, PG is not altogether new (but I hesitate to say “old”), since it was published in 2007. So, as I am writing this review, I am aware of the delayed context of the review and that some, if not most FPS readers are already familiar with Bogost’s text and Bogost himself. At the same time, not everyone can read all the things, and so this review will hopefully be helpful to those who are considering perusing PG. This review, then, can be a useful but brief return to Bogost’s text for those who have already read PG; it can be an introduction for those unfamiliar with the text and it can perhaps provide a different perspective from a newcomer to the field of game studies. Continue Reading