Wow! It has been some time since I’ve had the pleasure of writing an editorial. I am VERY excited to be announcing this term’s issue, as well as the internal changes that have come about since we last published! For… Continue Reading
Jason Wallin is an Associate Professor of Media and Youth Culture Studies in the Department of Secondary Education at the University of Alberta. He was raised by wolves in the hinterlands of British Columbia. For Doug M. Since its release… Continue Reading
With 2017 smouldering around us, let’s talk about the apocalypse!
Many readings of post-apocalyptic media present the genre as inherently judgemental of humanity’s violent effects on the world, and on each other. It’s sometimes argued that the genre should foster empathy, responsibility and (possibly) change. Hyong-Jun Moon suggests that the genre possesses ‘the bold desire to imagine a totally different world by questioning the current order of things’ (Moon, 2014). In a video game, we might suggest that we have the opportunity to live through apocalypse and roleplay survival in a way that helps us cope with the fear of apocalypse occurring. Back in the 80s, Greenberg and colleagues suggested the idea of ‘terror management activities,’ that mitigate our fear of death. Continue Reading