First Person Podcast Episode 35: Disco Elysium

FirstPersonPodcast · First Person Podcast Episode 35: Disco Elysium This month on the First Person Podcast, we delve into Disco Elysium with Lindsay Meaning, Rob Parker, Sabrina Sgandurra, and Axel Hassen Taiari to discuss their experiences with the game. We… Continue Reading

Educational Board Gaming and Counter Politics

A Short History of the Election Game

The election simulator, borrowing nearly all of its mechanical traits from the Eurogame, is primarily about indirect player competition. The primary difference between these two genres is the election simulator’s simulation of voter manipulation. Regardless of why this genre has received so little attention, it is my contention that critical game scholars should include this genre as a part of the discourse on educational and historiographical game designs. What follows is a brief history of the intersection between educational board gaming and the election simulator with a discussion of the game Shasn as a case study. Continue Reading

Spiritual Heritage

The Shared Spiritual Themes of Persona 5 and The Wind Up Bird Chronicle

Content Notification: References to sexual violence

After Persona 4 received widespread critical acclaim and built a large, passionate fanbase, Persona 5 (P5) became one of the most anticipated games during the many years it was in development. While the game was exceptional by conventional standards for game releases, the general consensus tended to be slightly underwhelming as a follow-up to one of the most critically acclaimed and beloved games of all time. Continue Reading

Life After an El Presidente

Tropico through a Post-Colonial, Post-Martial Law Lens

Content Notification: references to torture, sexual violence

“Satire does not work in the Philippines because this country is the theater for the absurd.” – Carljoe Javier, author

I thought about that one cold November night, looking down at a crowd of students wearing black, standing right next to the major road outside our school. The nightly Manila traffic beeped their horns as they passed by, seeing the signs that said “busina para sa hustisya” or “honk for justice”. In the distance, I could see police cars stuck in traffic on approach to the rallying site Continue Reading

Going Maverick

the Politics of Terrorism in Mega Man X

Terrorism, as one such political narrative, has remained at the forefront of public consciousness to varying degrees since September 11 2001, but in particular has been retooled and pulled in new directions over the last couple of years by the Government of Canada under Conservative Party leader and Prime Minister Stephen Harper. While all kinds of video games have tackled the subject of terrorism over the years, one unlikely franchise has echoed with uncanny fidelity the trajectory that terrorism as a narrative has followed under Conservative governance: Mega Man X, originally developed and published by Capcom for the Super Nintendo Entertainment System in 1993. Continue Reading