Felicity, Framing, Feedback Loops: Historicizing Videogame Performance in Darshana Jayemanne’s Performativity in Art, Literature, and Videogames

Darshana Jayemanne’s Performativity in Art, Literature, and Videogames is an essential contribution to this ongoing animation. The book has much to give: a generative, comparative methodology; a vibrant and extensive lexicon for describing the qualities of videogames; many vivid case studies. Performance is its vital pivot point. Although the field of game studies has tended to treat performance as “either an actualization of abstract rules or a voluntarist creation of meaning by the player in each actual play decision” (p. 14), Jayemanne emphasizes that it is not so easily sequestered or reduced. Continue Reading

Playing/Healing

The Legend of Zelda Majora’s Mask and the Playable Memento Mori

The Legend of Zelda: Majora’s Mask is a game preoccupied with grief, atonement and confronting death. The apocalyptic, cyclical framework of the narrative allows players to interact with characters who fear their own deaths. The medieval memento mori tradition is an aesthetic and (sometimes) narrative trope by which medieval writers, artists and songwriters came to terms with their own mortality often through a confrontation with a corpse. Continue Reading