Designer Lenses

A Review of Jennifer deWinter’s Shigeru Miyamoto

“Beware of Heroes.”

Frank Herbert offers these words as an overarching thesis for his novel Dune, which chronicles the exploits of Paul Atreides as he rises, unwittingly, to his destiny as an intergalactic messiah, fuelled by prophecies of genocide he can foresee, but can no longer forestall. Continue Reading

The Naked Dungeon

Situationist Practice in Warren Robinett's Adventure

In 1979, Atari released the graphical adventure game, Adventure, programmed by Warren Robinett for the Atari Video Computer System (VCS) home gaming console. A remake of the text adventure game, Colossal Cave Adventure (1977), Robinett’s Adventure became famous for it’s inclusion of a secret room, containing a message hidden within the game. This form of hidden message soon became known as the Easter egg; rooms, items and areas hidden within games waiting to be discovered by venturous players. While Adventure’s hidden room was not the first instance of the Easter egg created in a game (in 2004, an Easter egg was discovered hidden in a game title for the Fairchild Channel F console, which predated Adventure by several years), it was the first ever discovered by a game player. In time, the Easter egg became commonplace in video games as a means for programmers and designers to place their own embedded authorial markers within a game. Continue Reading