Where Are the Disabled Sims?

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I am talking about disabilities. In a game franchise that is centered around simulated living, the creation of a universe intended to mimic the real world in which players can be and do and create whatever they wish, the utter lack of disabilities seems at best odd and at worst a willful neglect of a community that already sees a lack of representation in modern media. One in four adults live with a disability in the United States – 61 million people (CDC, 2018). The Sims has never been more inclusive to its player-base; this is why the exclusion of a major population seems so abrasive. Continue Reading

Mountains of Trash

An Essay on Videogames, Recycling, and Digital Culture

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In Getting Over It, as the player ascends and almost inevitably suffers the occasional dramatic plummet down to the foot of the mountain, Foddy delivers a witty voice-over monologue about a range of subjects like perseverance in the face of failure, the underestimated value of frustration, and the trash-like nature of digital culture. “When everything around us is cultural trash,” he says, “trash becomes the new medium, the lingua franca of the digital age.” Continue Reading