Dementia in diegesis

Signifying progressive loss of self in Dark Souls

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All the behaviors of characters that are going hollow as well as the advancing nature of the illness reflect often-seen forms of dementia, such as Alzheimer’s disease. In a review of symptoms of dementia, Cereijeira, Lagarto, and Mukaetova-Ladinska (2012) note that the condition includes disturbances to psychological, perceptual, and motor skills. Individuals can start experiencing memory issues, as recollections of different times in life fade in varying patterns. Continue Reading

Madness as True Sight in The Cat Lady and Fran Bow

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Video games, particularly role-playing games, have addressed madness in various ways since their inception, though usually in the form of villains and antagonists whose sole motivation for their evil deeds is their madness. Although inclusivity is important, connecting madness (among other marginalized identity markers, such as gender deviance, queerness, and femininity) with villainy only serves to further alienate and demonize those who identify as mad or have been diagnosed with a mental illness. Continue Reading

Mad/Crip Games and Play

An Introduction

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Content Notification: reference to self-harm

The first time I saw Poison Ivy, I fell in love with her. But I didn’t get to play Ivy. I had to play Batman. And Batman punished Ivy for being a Mad queer femme. He played the role of the legal system, and the legal system punishes people like her, like me. The logic of the game was patriarchal, sanist, ableist. The game made me hurt us.
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