Creating and Queering Space with Player Housing

With the shutdown of massively multiplayer online roleplaying game WildStar (Carbine Studios, 2014), many players are reflecting on the lost potential of the game. The game offered an interesting combat system, unique and playful character design, and most strikingly a deep player housing system. Now past its foreclosure, I want to reflect on the importance of player housing, and other building systems in games, that allow for players to create space and community within game worlds. Few games offer players the opportunity to impact their world in meaningful, creative, and unique ways, often instead having players move through expansive open-worlds or along a set narrative path. Continue Reading

First Person Podcast Episode 26

I Dream of Daddies: Questioning the Queer Logic of Dream Daddy

Content Warnings: Discussions of homophobia and assault

In this month’s podcast, we discussed Dream Daddy, an interactive visual novel developed and published in 2017 by Game Grumps that describes itself on its Steam storefront page as “a game where you play as a Dad and your goal is to meet and romance other Hot Dads”. So far, so good. Given the dearth of games catering to explicitly queer players, the FPS staff were naturally thrilled to have such a game and were eager to sit down to discuss it. As a bunch of gay and queer-identifying scholars, some of whom conduct research on queer representations in media objects, we had much to discuss about this game. Continue Reading