Engineering Evolution

What Self-Determination Theory can tell us about Magic: The Gathering’s Metagame

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Pierson Browne is a PhD student based out of the University of Waterloo’s Department of Sociology and Legal Studies. His research focuses on metagaming, community formation, information diffusion, game theory, and social network analysis. He is hopelessly addicted to card… Continue Reading

First Person Podcast Episode 15

Get Decked

Seppun-Hill-1

This month’s podcast is all about card games. We discuss everything from collectible card games (CCGs) like Magic the Gathering, to living card games (LCGs) like Android: Netrunner, to deckbuilding games like Ascension, and digital card games like Hearthstone. Why… Continue Reading

The Game Design Holy Grail

How Magic The Gathering & Nintendo Utilize Lenticular Design

Commentary - The Game Design Holy Grail

Two of my favorite pastimes are playing videogames and Magic: The Gathering (MTG). I’ve been playing videogames since I was eight and I picked up MTG at the tender age of eleven. After more than a decade of playing and loving MTG, I can firmly say that the world’s number one trading card game has had a profound effect on how I think about games. Furthermore, MTG taught me many valuable lessons about game design. There are a host of lessons and philosophies I could translate from MTG to videogames and back again, but the philosophy that I find the most interesting at the moment is lenticular design. Continue Reading