Remaking Legitimacy in Final Fantasy VII

What the Remake Can Learn From a Pirate Demake

Notions of legitimacy are often called upon within the Western gaming community to deny games that fall outside of the traditional video game industry their meaningful contribution to global franchises. In the case of unlicensed games and romhacks like Final Fantasy VII Demake, this denial devalues the productive forces of fans and independent laborers that went into their creation. To expand the definition of what labor is considered legitimate, I call for a more nuanced understanding of fan and pirate productions as hybrids of the modern glocalized gaming medium; one that factors in class, location, and access as defining markers of regional gaming identity. Continue Reading

East of the Key Sword (and West of the Triforce)

Rethinking Cultural Influence in Mia Consalvo’s Atari to Zelda: Japanese Videogames in Global Contexts

It seems impossible to discuss the history of videogames without considering Japan. Specific events, like Namco’s development of Pac-Man — the most successful arcade game of all time — or Nintendo’s revival of the North American game console business with the release of its Nintendo Entertainment System (NES) in the mid-1980s, have become celebrated milestones in the story of Japan’s role in videogames. Continue Reading

Nintendon’t

First Person Podcast Episode 7

Instead of examining a specific game on Episode 7 of the First Person Podcast we turn a eye, an upraised eyebrow, and a single tear towards Nintendo and its recent decisions. Four disapointed Nintendo fans look at the many controversies and rumours currently surrounding both Nintendo as a company as well as their current and upcoming games. In this episode we cover the Fire Emblem localization, Nintendo’s lack of reaction to GamerGate, Nintendo firing Alison Rapp, the launch and staying power of Miitomo, and the rumours about implementing a choice between male and female link in the new Zelda game. Beyond this will also discuss larger issues of localization, how sexuality is depicted in games, and wonder how many different varieties of “hard core” gamers we’ve encountered. Continue Reading