Educational Board Gaming and Counter Politics

A Short History of the Election Game

Cover image Election, 1972

The election simulator, borrowing nearly all of its mechanical traits from the Eurogame, is primarily about indirect player competition. The primary difference between these two genres is the election simulator’s simulation of voter manipulation. Regardless of why this genre has received so little attention, it is my contention that critical game scholars should include this genre as a part of the discourse on educational and historiographical game designs. What follows is a brief history of the intersection between educational board gaming and the election simulator with a discussion of the game Shasn as a case study. Continue Reading