From Passion to Power

Game Unions and Historical Lessons from Media Labor

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The standing-room-only roundtable on unionization at the 2018 Game Developers Conference (GDC) in San Francisco occasioned a meeting of minds across industrial sectors. On one side, the roundtable represented a recent groundswell of labor consciousness in the mostly-unorganized field of video game development visibly spearheaded by Game Workers Unite, a grassroots pro-unionization group whose buttons and advocacy literature had already spread throughout the conference (Williams, “After Destroying”). On the other side, invited speaker Steve Kaplan from the International Alliance of Theatrical Stage Employees (IATSE) educated the crowd on practical steps for organizing, and encouraged them by saying that “unions focus leverage…. If you’re not at the table you’re essentially on the menu” (Orland). Continue Reading

Working at Play

Alienation, Refusal, and Every Day the Same Dream

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There is, perhaps, no more of an innocuous fantasy video games can absolve than playing hooky from work for a day. And yet, in Paolo Pedercini’s Every Day the Same Dream, that refusal to concede to the droning and humdrum quotidian nonetheless feels subversive. A theory of alienation and its political potential, as it were, can help make sense of that affective experience of totally rejecting what is all too familiar: workplace boredom. Continue Reading