Sustainable Fiction

Between Interactive Drama and Videogames

Heavy Rain exists in the amorphous folds of generic labeling brought about by the blurred boundaries of digital media. What do I mean by this? Simply, that with increasing frequency artifacts are being created which do not fit neatly into already established categories. Heavy Rain (Quantic Dream, 2010) is one such artifact. In one sense, it’s clearly a videogame, right? It’s played on the Playstation 3 system, I hold a controller in my hand, and my input controls the action on the screen. Upon completing the game, however, Heavy Rain presents the user with a trophy that contains the text, “Thank you for supporting interactive drama.” This small addition speaks volumes to the developers’ desire to change the perceptions of what videogames can accomplish… Continue Reading