It’s Dangerous to Go Alone

Back in July betsy, Chris, and Rob said their farewells and hinted at some changes for the coming year. After some time at the character selection screen, Sabrina, Patrick, and Lia have been chosen to take up the mantle and continue the adventure that FPS started all those years ago. And what better way to start than with some introductions and an unveiling of those changes. Continue Reading

(Re)coding Survivance and the Regenerative Narrative

The theme of this special issue is “(Re)coding Survivance” and is, as I understand it, supposed to be about how we might envision Indigenous futurisms via video game worlds. One of my Indigenous nations, the Washazhe or “Osage,” call ourselves “Children of the Middle Waters” and have special relationships with rivers. Thus, I turn to the source of much of our story to think about how to envision futures in a decolonial, “(re)coded,” or regenerative way. Continue Reading

(Re)Coding Survivance

Sovereign Video Games

Call For Papers

This call takes up threads of Indigenous Futurisms and Video Games Studies to weave a fiber-optic cable of survivance – (re)coding sovereignty into flowing non-binary streams of Indigenous-made video games and experiences.

As Anishinaabe, Métis, and Irish scholar and designer Beth LaPensée notes, Indigenous communities are already in a post-apocalypse, and “doing more than surviving. We’re continuing our traditions in ways that are malleable to the situations we’re in now”(qtd. in Creegan). We ask how these games can shift players to these media landscapes that are, as Loft says, “replete with life and spirit, inclusive of beings, thought, prophecy, and the underlying connectedness of all things that mirrors, memorializes, and points to the structure of Indigenous thought” (xvi). We also ask how they can – from internal and external positionalities – (re)code how we understand games and larger networks of connection and relationality. Continue Reading