Interview with Katja Rogers

Katja Rogers is a Computer Science PhD student from the Institute of Media Informatics at Ulm University, Germany. As a visiting researcher at the University of Waterloo, her project focused on the effects of audio on player experience in a VR horror game. Her previous projects involved topics such as NPC design, evolutionary algorithms, persuasive and pervasive games, as well as augmented reality. Continue Reading

First Person Podcast Episode 22

Do Not Adjust Your Scare Goggles: VR Horror and Horrific VR

“Is 2016 The Year of Virtual Reality?” Chris Morris asked in 2015 in an article for Fortune. In June of this year, Brian Crecente writing for Polygon magazine declared 2016 “both the peak and turning point of virtual reality”. The sense that the crest of VR’s popularity may have already peaked was the idea behind this month’s podcast, in which our participants Betsy Brey, Rob Parker and Justin Carpenter revisit the question with only a slight revision: was 2016 the year of VR? Continue Reading

First Person Podcast Episode 12

Horror Games with Special Guest Michael Lutz

This month on the First Person Podcast Betsy, Rob and I are joined by our first-ever special guest Michael Lutz to discuss some of the latest trends in horror games including indie horror, glitch horror, interactive fiction and VR. What is the role of jump scares in the modern horror game? What kind of fears does glitch horror prey on? Is P.T. really a failed project and how might Resident Evil 7 be following in its footsteps? We also talk to Michael about his work and how he manages to balance his academic and creative projects. Continue Reading