A word from our managing editor, Patrick: I’m biased. As a fan of game writing, Canadian game conferences, and open access journals, I am really excited for this year’s Canadian Game Studies Association (CGSA) conference. Having only attended once before… Continue Reading
This commentary is framed as a response to an editorial in the journal Game Studies (of which I’m a member of the review board), and I hope it’s clear that it’s an agonistic one: an incitement to further discourse. A playful bite but a real bite all the same.
Since this commentary was written in December 2019, the renewed attention to sustained anti-Black violence by police and other social institutions in the U.S. and beyond, as well as the increasing prominence of violence and harassment directed at East Asians, has helped to bring public attention to how racism continues to inflect so many aspects of our social, economic, and political lives. As we ask “what can game studies do” in this moment to support meaningful social change, recall that white privilege and prejudice against Black, Indigenous, mixed-race and people of colour (BIMPOC) in game studies was already one context of this exchange, and it’s one we can continue to dismantle together. Continue Reading
Almost two years ago, halfway through my doctoral course, I found myself in Finland at the “Critical Evaluation of Game Studies Seminar,” where, above all the “big names” in the field of Game Studies who spoke there (among which were Aarseth, Deterding, Juul, and Mäyrä), one thing was indelibly imprinted in my memory: Canadian sociologist Bart Simon’s characterisation of Game Studies as a true, undeniable “bulwark of uselessness”. As a customary “tank” player in MMOs, always relishing the role of defending my teammates in our small, unnecessary virtual struggles, the image stuck strongly. Continue Reading